sexta-feira, 6 de março de 2009

Quem sou eu em D&D?kkkkkkkkk

Foi mal a demora para postar mais tempo tá froid's durante a semana,
ai vai
Neutral Good Human Sorcerer (15nd Level)


Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 13
Intelligence- 20
Wisdom- 16
Charisma- 10

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXX (13)
Chaotic Neutral - XXXXXXXX (8)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXX (19)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXX (4)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (8)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (9)
Half-Orc - XXXXXX (12)

Class:
Barbarian - (-4)
Bard ------ (-8)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- XXXXXX (6)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XX (2)
Rogue ----- (0)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXX (7)

6 comentários:

Anão Picareta disse...

15°, 15°???????? ISSO É ROUBO DOS GRANDES!!!!!!

Anônimo disse...

Vamulá... nem vou comentar esse nível 15...

Só vou dizer que feiticeiro de carisma 10 não lança magia, não vale a pena!

Anão Picareta disse...

foi mal eu nem olhei o resto!!! Depois que eu vi o lvl nem olhei o resto...

Hugo Leonardo disse...

tenho certeza que meu wizard lvl 3 derruba esse teu sorcerer q não lança magia

http://sanidadezero.blogspot.com/2009_02_01_archive.html#6073283289779910604

Vei Tiba disse...

Awe galera num tenho nada haver com a ficha nem fui eu que fiz foi o site lá e venhamos e covenhamos respondi as perguntas com um inglês chulo da gota, tinha pergunta lá que foi super mal interpretada logo o resultado foi louco já que as respostas foram loucas,kkkkkkkkkk
abraços
ps: porra diogo eu num tinha te falado devias ter visto o resto.

nerdcore disse...

Cara...talvez seja a hora...mas não entendi "lhufas" deste post...

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